#7 12.10.07 19:20
Re: Продам видюху X1600XT
Модель Sapphire RADEON X1600XT
Чипсет ATI Radeon Graphics Processor (0x71C0)
RAMDAC Internal DAC(400MHz)
Совместим с VGA Нет
Всего памяти 256MB (256MB Видео) (502MB AGP)
Текстурная память 763MB
Bus Type PCI Express
Memory Type DDR3
Core Clock in 587MHz
Memory Clock in 693 MHz
В 3D Mark 2005 выдает 5723
А вот че тот же 3D Mark пишет:
Sapphire RADEON X1600 XT Driver 6.14.10.6677
Description Sapphire RADEON X1600 XT
Manufacturer ATI Technologies Inc.
Total Local Video Memory 512 MB
Total Local Texture Memory 512 MB
Total AGP Memory 512 MB
Driver File ati2dvag.dll
Driver Version 6.14.10.6677
Driver Details 8.351-070302a1-045035C-ATI
Driver Date 3-2-2007
Driver WHQL Certified true
Max Texture Width 4096 px
Max Texture Height 4096 px
Max User Clipping Planes 6
Max Active Hardware Lights 8
Max Texture Blending Stages 8
Fixed Function Textures In Single Pass 8
Vertex Shader Version 3.0
Pixel Shader Version 3.0
Max Vertex Blend Matrices 37
Max Texture Coordinates 8
VGA Memory Clock 0.0 Hz
VGA Core Clock 375.000000000
PCI
Name Sapphire RADEON X1600 XT
Vendor ID 0x1002
Device ID 0x71c0
SubSystem ID 0x0880174b
Revision ID 0x00
--------------------------------------------------------------------------------
Texture Formats
32-bit ARGB [8888]
32-bit RGB [888]
16-bit RGB [565]
16-bit RGB [555]
16-bit ARGB [1555]
16-bit ARGB [4444]
8-bit A [8]
8-bit YUV [800]
16-bit AYUV [8800]
FourCC [UYVY]
FourCC [YUY2]
FourCC [DXT1]
FourCC [DXT2]
FourCC [DXT3]
FourCC [DXT4]
FourCC [DXT5]
Capabilities
AGP Texturing, Hardware Transform and Lighting, Positional Lights, Subpixel Accurate Rasterizing, Stencil Buffers, Range Fog, Table Fog, Vertex Fog, W-Fog, Specular Gouraud Shading, Anisotropic Filtering, Bilinear Filtering, Point Sampling, Trilinear Filtering, Additive Texture Blending, Dot3 Texture Blending, Multiplicative Texture Blending, Subtractive Texture Blending, Environmental Bump Mapping, Environmental Bump Mapping With Luminance, Cube Mapping, Factor Alpha Blending, Vertex Alpha Blending, Texture Alpha Blending, Texture Clamping, Texture Mirroring, Texture Wrapping, Guard Band Support, Mipmap LOD Bias Adjustment, Projected Textures, Volume Textures, Point Primitive Support, Full-Screen Anti-Aliasing, DXT Compressed Textures, Two Sided Stencil Test, Mipmapped Volume Textures, Mipmapped Cube Textures, Texture Border Color, Spherical Mapping, Automatic Mipmap Generation, Hardware Rasterization, Shading, Transform and Lighting, Scissor Test, Legacy Depth Bias
P.S. этого достаточно? :)
Offline

